/*
 *  Copyright (C) 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Library General Public
 *  License as published by the Free Software Foundation; either
 *  version 2 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Library General Public License for more details.
 *
 *  You should have received a copy of the GNU Library General Public License
 *  along with this library; see the file COPYING.LIB.  If not, write to
 *  the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 *  Boston, MA 02110-1301, USA.
 *
 */

#ifndef SKY_ENGINE_WTF_VECTOR_H_
#define SKY_ENGINE_WTF_VECTOR_H_

#include <string.h>
#include <utility>
#include "flutter/sky/engine/wtf/Alignment.h"
#include "flutter/sky/engine/wtf/Compiler.h"
#include "flutter/sky/engine/wtf/DefaultAllocator.h"
#include "flutter/sky/engine/wtf/FastAllocBase.h"
#include "flutter/sky/engine/wtf/Noncopyable.h"
#include "flutter/sky/engine/wtf/NotFound.h"
#include "flutter/sky/engine/wtf/StdLibExtras.h"
#include "flutter/sky/engine/wtf/VectorTraits.h"
#include "flutter/sky/engine/wtf/WTF.h"

namespace WTF {

#if defined(MEMORY_SANITIZER_INITIAL_SIZE)
static const size_t kInitialVectorSize = 1;
#else
#ifndef WTF_VECTOR_INITIAL_SIZE
#define WTF_VECTOR_INITIAL_SIZE 4
#endif
static const size_t kInitialVectorSize = WTF_VECTOR_INITIAL_SIZE;
#endif

template <typename T, size_t inlineBuffer, typename Allocator>
class Deque;

template <bool needsDestruction, typename T>
struct VectorDestructor;

template <typename T>
struct VectorDestructor<false, T> {
  static void destruct(T*, T*) {}
};

template <typename T>
struct VectorDestructor<true, T> {
  static void destruct(T* begin, T* end) {
    for (T* cur = begin; cur != end; ++cur)
      cur->~T();
  }
};

template <bool canInitializeWithMemset, typename T>
struct VectorInitializer;

template <typename T>
struct VectorInitializer<false, T> {
  static void initialize(T* begin, T* end) {
    for (T* cur = begin; cur != end; ++cur)
      new (NotNull, cur) T;
  }
};

template <typename T>
struct VectorInitializer<true, T> {
  static void initialize(T* begin, T* end) {
    memset(begin, 0,
           reinterpret_cast<char*>(end) - reinterpret_cast<char*>(begin));
  }
};

template <bool canMoveWithMemcpy, typename T>
struct VectorMover;

template <typename T>
struct VectorMover<false, T> {
  static void move(const T* src, const T* srcEnd, T* dst) {
    while (src != srcEnd) {
      new (NotNull, dst) T(*src);
      src->~T();
      ++dst;
      ++src;
    }
  }
  static void moveOverlapping(const T* src, const T* srcEnd, T* dst) {
    if (src > dst)
      move(src, srcEnd, dst);
    else {
      T* dstEnd = dst + (srcEnd - src);
      while (src != srcEnd) {
        --srcEnd;
        --dstEnd;
        new (NotNull, dstEnd) T(*srcEnd);
        srcEnd->~T();
      }
    }
  }
  static void swap(T* src, T* srcEnd, T* dst) {
    std::swap_ranges(src, srcEnd, dst);
  }
};

template <typename T>
struct VectorMover<true, T> {
  static void move(const T* src, const T* srcEnd, T* dst) {
    memcpy(dst, src,
           reinterpret_cast<const char*>(srcEnd) -
               reinterpret_cast<const char*>(src));
  }
  static void moveOverlapping(const T* src, const T* srcEnd, T* dst) {
    memmove(dst, src,
            reinterpret_cast<const char*>(srcEnd) -
                reinterpret_cast<const char*>(src));
  }
  static void swap(T* src, T* srcEnd, T* dst) {
    std::swap_ranges(reinterpret_cast<char*>(src),
                     reinterpret_cast<char*>(srcEnd),
                     reinterpret_cast<char*>(dst));
  }
};

template <bool canCopyWithMemcpy, typename T>
struct VectorCopier;

template <typename T>
struct VectorCopier<false, T> {
  template <typename U>
  static void uninitializedCopy(const U* src, const U* srcEnd, T* dst) {
    while (src != srcEnd) {
      new (NotNull, dst) T(*src);
      ++dst;
      ++src;
    }
  }
};

template <typename T>
struct VectorCopier<true, T> {
  static void uninitializedCopy(const T* src, const T* srcEnd, T* dst) {
    memcpy(dst, src,
           reinterpret_cast<const char*>(srcEnd) -
               reinterpret_cast<const char*>(src));
  }
  template <typename U>
  static void uninitializedCopy(const U* src, const U* srcEnd, T* dst) {
    VectorCopier<false, T>::uninitializedCopy(src, srcEnd, dst);
  }
};

template <bool canFillWithMemset, typename T>
struct VectorFiller;

template <typename T>
struct VectorFiller<false, T> {
  static void uninitializedFill(T* dst, T* dstEnd, const T& val) {
    while (dst != dstEnd) {
      new (NotNull, dst) T(val);
      ++dst;
    }
  }
};

template <typename T>
struct VectorFiller<true, T> {
  static void uninitializedFill(T* dst, T* dstEnd, const T& val) {
    COMPILE_ASSERT(sizeof(T) == sizeof(char),
                   Size_of_type_should_be_equal_to_one);
#if COMPILER(GCC) && defined(_FORTIFY_SOURCE)
    if (!__builtin_constant_p(dstEnd - dst) || (!(dstEnd - dst)))
#endif
      memset(dst, val, dstEnd - dst);
  }
};

template <bool canCompareWithMemcmp, typename T>
struct VectorComparer;

template <typename T>
struct VectorComparer<false, T> {
  static bool compare(const T* a, const T* b, size_t size) {
    if (LIKELY(a && b))
      return std::equal(a, a + size, b);
    return !a && !b;
  }
};

template <typename T>
struct VectorComparer<true, T> {
  static bool compare(const T* a, const T* b, size_t size) {
    return memcmp(a, b, sizeof(T) * size) == 0;
  }
};

template <typename T>
struct VectorTypeOperations {
  static void destruct(T* begin, T* end) {
    VectorDestructor<VectorTraits<T>::needsDestruction, T>::destruct(begin,
                                                                     end);
  }

  static void initialize(T* begin, T* end) {
    VectorInitializer<VectorTraits<T>::canInitializeWithMemset, T>::initialize(
        begin, end);
  }

  static void move(const T* src, const T* srcEnd, T* dst) {
    VectorMover<VectorTraits<T>::canMoveWithMemcpy, T>::move(src, srcEnd, dst);
  }

  static void moveOverlapping(const T* src, const T* srcEnd, T* dst) {
    VectorMover<VectorTraits<T>::canMoveWithMemcpy, T>::moveOverlapping(
        src, srcEnd, dst);
  }

  static void swap(T* src, T* srcEnd, T* dst) {
    VectorMover<VectorTraits<T>::canMoveWithMemcpy, T>::swap(src, srcEnd, dst);
  }

  static void uninitializedCopy(const T* src, const T* srcEnd, T* dst) {
    VectorCopier<VectorTraits<T>::canCopyWithMemcpy, T>::uninitializedCopy(
        src, srcEnd, dst);
  }

  static void uninitializedFill(T* dst, T* dstEnd, const T& val) {
    VectorFiller<VectorTraits<T>::canFillWithMemset, T>::uninitializedFill(
        dst, dstEnd, val);
  }

  static bool compare(const T* a, const T* b, size_t size) {
    return VectorComparer<VectorTraits<T>::canCompareWithMemcmp, T>::compare(
        a, b, size);
  }
};

template <typename T, typename Allocator>
class VectorBufferBase {
  WTF_MAKE_NONCOPYABLE(VectorBufferBase);

 public:
  void allocateBuffer(size_t newCapacity) {
    typedef typename Allocator::template VectorBackingHelper<
        T, VectorTraits<T>>::Type VectorBacking;
    ASSERT(newCapacity);
    size_t sizeToAllocate = allocationSize(newCapacity);
    m_buffer =
        Allocator::template backingMalloc<T*, VectorBacking>(sizeToAllocate);
    m_capacity = sizeToAllocate / sizeof(T);
  }

  size_t allocationSize(size_t capacity) const {
    return Allocator::Quantizer::template quantizedSize<T>(capacity);
  }

  T* buffer() { return m_buffer; }
  const T* buffer() const { return m_buffer; }
  size_t capacity() const { return m_capacity; }

 protected:
  VectorBufferBase() : m_buffer(0), m_capacity(0) {}

  VectorBufferBase(T* buffer, size_t capacity)
      : m_buffer(buffer), m_capacity(capacity) {}

  T* m_buffer;
  unsigned m_capacity;
  unsigned m_size;
};

template <typename T,
          size_t inlineCapacity,
          typename Allocator = DefaultAllocator>
class VectorBuffer;

template <typename T, typename Allocator>
class VectorBuffer<T, 0, Allocator> : protected VectorBufferBase<T, Allocator> {
 private:
  typedef VectorBufferBase<T, Allocator> Base;

 public:
  VectorBuffer() {}

  VectorBuffer(size_t capacity) {
    // Calling malloc(0) might take a lock and may actually do an
    // allocation on some systems.
    if (capacity)
      allocateBuffer(capacity);
  }

  void destruct() {
    deallocateBuffer(m_buffer);
    m_buffer = 0;
  }

  void deallocateBuffer(T* bufferToDeallocate) {
    Allocator::backingFree(bufferToDeallocate);
  }

  void resetBufferPointer() {
    m_buffer = 0;
    m_capacity = 0;
  }

  void swapVectorBuffer(VectorBuffer<T, 0, Allocator>& other) {
    std::swap(m_buffer, other.m_buffer);
    std::swap(m_capacity, other.m_capacity);
  }

  using Base::allocateBuffer;
  using Base::allocationSize;

  using Base::buffer;
  using Base::capacity;

  bool hasOutOfLineBuffer() const {
    // When inlineCapacity is 0 we have an out of line buffer if we have a
    // buffer.
    return buffer();
  }

 protected:
  using Base::m_size;

 private:
  using Base::m_buffer;
  using Base::m_capacity;
};

template <typename T, size_t inlineCapacity, typename Allocator>
class VectorBuffer : protected VectorBufferBase<T, Allocator> {
  WTF_MAKE_NONCOPYABLE(VectorBuffer);

 private:
  typedef VectorBufferBase<T, Allocator> Base;

 public:
  VectorBuffer() : Base(inlineBuffer(), inlineCapacity) {}

  VectorBuffer(size_t capacity) : Base(inlineBuffer(), inlineCapacity) {
    if (capacity > inlineCapacity)
      Base::allocateBuffer(capacity);
  }

  void destruct() {
    deallocateBuffer(m_buffer);
    m_buffer = 0;
  }

  NEVER_INLINE void reallyDeallocateBuffer(T* bufferToDeallocate) {
    Allocator::backingFree(bufferToDeallocate);
  }

  void deallocateBuffer(T* bufferToDeallocate) {
    if (UNLIKELY(bufferToDeallocate != inlineBuffer()))
      reallyDeallocateBuffer(bufferToDeallocate);
  }

  void resetBufferPointer() {
    m_buffer = inlineBuffer();
    m_capacity = inlineCapacity;
  }

  void allocateBuffer(size_t newCapacity) {
    // FIXME: This should ASSERT(!m_buffer) to catch misuse/leaks.
    if (newCapacity > inlineCapacity)
      Base::allocateBuffer(newCapacity);
    else
      resetBufferPointer();
  }

  size_t allocationSize(size_t capacity) const {
    if (capacity <= inlineCapacity)
      return m_inlineBufferSize;
    return Base::allocationSize(capacity);
  }

  void swapVectorBuffer(VectorBuffer<T, inlineCapacity, Allocator>& other) {
    typedef VectorTypeOperations<T> TypeOperations;

    if (buffer() == inlineBuffer() && other.buffer() == other.inlineBuffer()) {
      ASSERT(m_capacity == other.m_capacity);
      if (m_size > other.m_size) {
        TypeOperations::swap(inlineBuffer(), inlineBuffer() + other.m_size,
                             other.inlineBuffer());
        TypeOperations::move(inlineBuffer() + other.m_size,
                             inlineBuffer() + m_size,
                             other.inlineBuffer() + other.m_size);
      } else {
        TypeOperations::swap(inlineBuffer(), inlineBuffer() + m_size,
                             other.inlineBuffer());
        TypeOperations::move(other.inlineBuffer() + m_size,
                             other.inlineBuffer() + other.m_size,
                             inlineBuffer() + m_size);
      }
    } else if (buffer() == inlineBuffer()) {
      m_buffer = other.m_buffer;
      other.m_buffer = other.inlineBuffer();
      TypeOperations::move(inlineBuffer(), inlineBuffer() + m_size,
                           other.inlineBuffer());
      std::swap(m_capacity, other.m_capacity);
    } else if (other.buffer() == other.inlineBuffer()) {
      other.m_buffer = m_buffer;
      m_buffer = inlineBuffer();
      TypeOperations::move(other.inlineBuffer(),
                           other.inlineBuffer() + other.m_size, inlineBuffer());
      std::swap(m_capacity, other.m_capacity);
    } else {
      std::swap(m_buffer, other.m_buffer);
      std::swap(m_capacity, other.m_capacity);
    }
  }

  using Base::buffer;
  using Base::capacity;

  bool hasOutOfLineBuffer() const {
    return buffer() && buffer() != inlineBuffer();
  }

 protected:
  using Base::m_size;

 private:
  using Base::m_buffer;
  using Base::m_capacity;

  static const size_t m_inlineBufferSize = inlineCapacity * sizeof(T);
  T* inlineBuffer() { return reinterpret_cast_ptr<T*>(m_inlineBuffer.buffer); }
  const T* inlineBuffer() const {
    return reinterpret_cast_ptr<const T*>(m_inlineBuffer.buffer);
  }

  AlignedBuffer<m_inlineBufferSize, WTF_ALIGN_OF(T)> m_inlineBuffer;
  template <typename U, size_t inlineBuffer, typename V>
  friend class Deque;
};

template <typename T, size_t inlineCapacity, typename Allocator>
class Vector;

// VectorDestructorBase defines the destructor of a vector. This base is used in
// order to completely avoid creating a destructor for a vector that does not
// need to be destructed. By doing so, the clang compiler will have correct
// information about whether or not a vector has a trivial destructor and we use
// that in a compiler plugin to ensure the correctness of non-finalized
// garbage-collected classes and the use of VectorTraits::needsDestruction.

// All non-GC managed vectors need a destructor. This destructor will simply
// call finalize on the actual vector type.
template <typename Derived,
          typename Elements,
          bool hasInlineCapacity,
          bool isGarbageCollected>
class VectorDestructorBase {
 public:
  ~VectorDestructorBase() { static_cast<Derived*>(this)->finalize(); }
};

// Heap-allocated vectors with no inlineCapacity never need a destructor.
template <typename Derived, typename Elements>
class VectorDestructorBase<Derived, Elements, false, true> {};

// Heap-allocator vectors with inlineCapacity need a destructor if the inline
// elements do. The use of VectorTraits<Elements>::needsDestruction is delayed
// until we know that inlineCapacity is non-zero to allow classes that
// recursively refer to themselves in vector members. If inlineCapacity is
// non-zero doing so would have undefined meaning, so in this case we can use
// HeapVectorWithInlineCapacityDestructorBase to define a destructor depending
// on the value of VectorTraits<Elements>::needsDestruction.
template <typename Derived, bool elementsNeedsDestruction>
class HeapVectorWithInlineCapacityDestructorBase;

template <typename Derived>
class HeapVectorWithInlineCapacityDestructorBase<Derived, true> {
 public:
  ~HeapVectorWithInlineCapacityDestructorBase() {
    static_cast<Derived*>(this)->finalize();
  }
};

template <typename Derived>
class HeapVectorWithInlineCapacityDestructorBase<Derived, false> {};

template <typename Derived, typename Elements>
class VectorDestructorBase<Derived, Elements, true, true>
    : public HeapVectorWithInlineCapacityDestructorBase<
          Derived,
          VectorTraits<Elements>::needsDestruction> {};

template <typename T,
          size_t inlineCapacity = 0,
          typename Allocator = DefaultAllocator>
class Vector : private VectorBuffer<T, inlineCapacity, Allocator>,
               public VectorDestructorBase<Vector<T, inlineCapacity, Allocator>,
                                           T,
                                           (inlineCapacity > 0),
                                           Allocator::isGarbageCollected> {
  WTF_USE_ALLOCATOR(Vector, Allocator);

 private:
  typedef VectorBuffer<T, inlineCapacity, Allocator> Base;
  typedef VectorTypeOperations<T> TypeOperations;

 public:
  typedef T ValueType;

  typedef T* iterator;
  typedef const T* const_iterator;
  typedef std::reverse_iterator<iterator> reverse_iterator;
  typedef std::reverse_iterator<const_iterator> const_reverse_iterator;

  Vector() {
    // Unused slots are initialized to zero so that the visitor and the
    // finalizer can visit them safely. canInitializeWithMemset tells us
    // that the class does not expect matching constructor and
    // destructor calls as long as the memory is zeroed.
    COMPILE_ASSERT(!Allocator::isGarbageCollected ||
                       !VectorTraits<T>::needsDestruction ||
                       VectorTraits<T>::canInitializeWithMemset,
                   ClassHasProblemsWithFinalizersCalledOnClearedMemory);
    COMPILE_ASSERT(!WTF::IsPolymorphic<T>::value ||
                       !VectorTraits<T>::canInitializeWithMemset,
                   CantInitializeWithMemsetIfThereIsAVtable);
    m_size = 0;
  }

  explicit Vector(size_t size) : Base(size) {
    // Unused slots are initialized to zero so that the visitor and the
    // finalizer can visit them safely. canInitializeWithMemset tells us
    // that the class does not expect matching constructor and
    // destructor calls as long as the memory is zeroed.
    COMPILE_ASSERT(!Allocator::isGarbageCollected ||
                       !VectorTraits<T>::needsDestruction ||
                       VectorTraits<T>::canInitializeWithMemset,
                   ClassHasProblemsWithFinalizersCalledOnClearedMemory);
    m_size = size;
    TypeOperations::initialize(begin(), end());
  }

  // Off-GC-heap vectors: Destructor should be called.
  // On-GC-heap vectors: Destructor should be called for inline buffers
  // (if any) but destructor shouldn't be called for vector backing since
  // it is managed by the traced GC heap.
  void finalize() {
    if (!inlineCapacity) {
      if (LIKELY(!Base::buffer()))
        return;
    }
    if (LIKELY(m_size) &&
        !(Allocator::isGarbageCollected && this->hasOutOfLineBuffer())) {
      TypeOperations::destruct(begin(), end());
      m_size = 0;  // Partial protection against use-after-free.
    }

    Base::destruct();
  }

  Vector(const Vector&);
  template <size_t otherCapacity>
  explicit Vector(const Vector<T, otherCapacity, Allocator>&);

  Vector& operator=(const Vector&);
  template <size_t otherCapacity>
  Vector& operator=(const Vector<T, otherCapacity, Allocator>&);

  Vector(Vector&&);
  Vector& operator=(Vector&&);

  size_t size() const { return m_size; }
  size_t capacity() const { return Base::capacity(); }
  bool isEmpty() const { return !size(); }

  T& at(size_t i) {
    RELEASE_ASSERT(i < size());
    return Base::buffer()[i];
  }
  const T& at(size_t i) const {
    RELEASE_ASSERT(i < size());
    return Base::buffer()[i];
  }

  T& operator[](size_t i) { return at(i); }
  const T& operator[](size_t i) const { return at(i); }

  T* data() { return Base::buffer(); }
  const T* data() const { return Base::buffer(); }

  iterator begin() { return data(); }
  iterator end() { return begin() + m_size; }
  const_iterator begin() const { return data(); }
  const_iterator end() const { return begin() + m_size; }

  reverse_iterator rbegin() { return reverse_iterator(end()); }
  reverse_iterator rend() { return reverse_iterator(begin()); }
  const_reverse_iterator rbegin() const {
    return const_reverse_iterator(end());
  }
  const_reverse_iterator rend() const {
    return const_reverse_iterator(begin());
  }

  T& first() { return at(0); }
  const T& first() const { return at(0); }
  T& last() { return at(size() - 1); }
  const T& last() const { return at(size() - 1); }

  template <typename U>
  bool contains(const U&) const;
  template <typename U>
  size_t find(const U&) const;
  template <typename U>
  size_t reverseFind(const U&) const;

  void shrink(size_t size);
  void grow(size_t size);
  void resize(size_t size);
  void reserveCapacity(size_t newCapacity);
  void reserveInitialCapacity(size_t initialCapacity);
  void shrinkToFit() { shrinkCapacity(size()); }
  void shrinkToReasonableCapacity() {
    if (size() * 2 < capacity())
      shrinkCapacity(size() + size() / 4 + 1);
  }

  void clear() { shrinkCapacity(0); }

  template <typename U>
  void append(const U*, size_t);
  template <typename U>
  void append(const U&);
  template <typename U>
  void uncheckedAppend(const U& val);
  template <typename U, size_t otherCapacity, typename V>
  void appendVector(const Vector<U, otherCapacity, V>&);

  template <typename U>
  void insert(size_t position, const U*, size_t);
  template <typename U>
  void insert(size_t position, const U&);
  template <typename U, size_t c, typename V>
  void insert(size_t position, const Vector<U, c, V>&);

  template <typename U>
  void prepend(const U*, size_t);
  template <typename U>
  void prepend(const U&);
  template <typename U, size_t c, typename V>
  void prepend(const Vector<U, c, V>&);

  void remove(size_t position);
  void remove(size_t position, size_t length);

  void removeLast() {
    ASSERT(!isEmpty());
    shrink(size() - 1);
  }

  Vector(size_t size, const T& val) : Base(size) {
    m_size = size;
    TypeOperations::uninitializedFill(begin(), end(), val);
  }

  void fill(const T&, size_t);
  void fill(const T& val) { fill(val, size()); }

  template <typename Iterator>
  void appendRange(Iterator start, Iterator end);

  void swap(Vector& other) {
    Base::swapVectorBuffer(other);
    std::swap(m_size, other.m_size);
  }

  void reverse();

 private:
  void expandCapacity(size_t newMinCapacity);
  const T* expandCapacity(size_t newMinCapacity, const T*);
  template <typename U>
  U* expandCapacity(size_t newMinCapacity, U*);
  void shrinkCapacity(size_t newCapacity);
  template <typename U>
  void appendSlowCase(const U&);

  using Base::allocateBuffer;
  using Base::allocationSize;
  using Base::buffer;
  using Base::capacity;
  using Base::m_size;
  using Base::swapVectorBuffer;
};

template <typename T, size_t inlineCapacity, typename Allocator>
Vector<T, inlineCapacity, Allocator>::Vector(const Vector& other)
    : Base(other.capacity()) {
  m_size = other.size();
  TypeOperations::uninitializedCopy(other.begin(), other.end(), begin());
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <size_t otherCapacity>
Vector<T, inlineCapacity, Allocator>::Vector(
    const Vector<T, otherCapacity, Allocator>& other)
    : Base(other.capacity()) {
  m_size = other.size();
  TypeOperations::uninitializedCopy(other.begin(), other.end(), begin());
}

template <typename T, size_t inlineCapacity, typename Allocator>
Vector<T, inlineCapacity, Allocator>& Vector<T, inlineCapacity, Allocator>::
operator=(const Vector<T, inlineCapacity, Allocator>& other) {
  if (UNLIKELY(&other == this))
    return *this;

  if (size() > other.size())
    shrink(other.size());
  else if (other.size() > capacity()) {
    clear();
    reserveCapacity(other.size());
    ASSERT(begin());
  }

  std::copy(other.begin(), other.begin() + size(), begin());
  TypeOperations::uninitializedCopy(other.begin() + size(), other.end(), end());
  m_size = other.size();

  return *this;
}

inline bool typelessPointersAreEqual(const void* a, const void* b) {
  return a == b;
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <size_t otherCapacity>
Vector<T, inlineCapacity, Allocator>& Vector<T, inlineCapacity, Allocator>::
operator=(const Vector<T, otherCapacity, Allocator>& other) {
  // If the inline capacities match, we should call the more specific
  // template.  If the inline capacities don't match, the two objects
  // shouldn't be allocated the same address.
  ASSERT(!typelessPointersAreEqual(&other, this));

  if (size() > other.size())
    shrink(other.size());
  else if (other.size() > capacity()) {
    clear();
    reserveCapacity(other.size());
    ASSERT(begin());
  }

  std::copy(other.begin(), other.begin() + size(), begin());
  TypeOperations::uninitializedCopy(other.begin() + size(), other.end(), end());
  m_size = other.size();

  return *this;
}

template <typename T, size_t inlineCapacity, typename Allocator>
Vector<T, inlineCapacity, Allocator>::Vector(
    Vector<T, inlineCapacity, Allocator>&& other) {
  m_size = 0;
  // It's a little weird to implement a move constructor using swap but this way
  // we don't have to add a move constructor to VectorBuffer.
  swap(other);
}

template <typename T, size_t inlineCapacity, typename Allocator>
Vector<T, inlineCapacity, Allocator>& Vector<T, inlineCapacity, Allocator>::
operator=(Vector<T, inlineCapacity, Allocator>&& other) {
  swap(other);
  return *this;
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U>
bool Vector<T, inlineCapacity, Allocator>::contains(const U& value) const {
  return find(value) != kNotFound;
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U>
size_t Vector<T, inlineCapacity, Allocator>::find(const U& value) const {
  const T* b = begin();
  const T* e = end();
  for (const T* iter = b; iter < e; ++iter) {
    if (*iter == value)
      return iter - b;
  }
  return kNotFound;
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U>
size_t Vector<T, inlineCapacity, Allocator>::reverseFind(const U& value) const {
  const T* b = begin();
  const T* iter = end();
  while (iter > b) {
    --iter;
    if (*iter == value)
      return iter - b;
  }
  return kNotFound;
}

template <typename T, size_t inlineCapacity, typename Allocator>
void Vector<T, inlineCapacity, Allocator>::fill(const T& val, size_t newSize) {
  if (size() > newSize)
    shrink(newSize);
  else if (newSize > capacity()) {
    clear();
    reserveCapacity(newSize);
    ASSERT(begin());
  }

  std::fill(begin(), end(), val);
  TypeOperations::uninitializedFill(end(), begin() + newSize, val);
  m_size = newSize;
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename Iterator>
void Vector<T, inlineCapacity, Allocator>::appendRange(Iterator start,
                                                       Iterator end) {
  for (Iterator it = start; it != end; ++it)
    append(*it);
}

template <typename T, size_t inlineCapacity, typename Allocator>
void Vector<T, inlineCapacity, Allocator>::expandCapacity(
    size_t newMinCapacity) {
  size_t oldCapacity = capacity();
  size_t expandedCapacity = oldCapacity;
  // We use a more aggressive expansion strategy for Vectors with inline
  // storage. This is because they are more likely to be on the stack, so the
  // risk of heap bloat is minimized. Furthermore, exceeding the inline capacity
  // limit is not supposed to happen in the common case and may indicate a
  // pathological condition or microbenchmark.
  if (inlineCapacity) {
    expandedCapacity *= 2;
    // Check for integer overflow, which could happen in the 32-bit build.
    RELEASE_ASSERT(expandedCapacity > oldCapacity);
  } else {
    // This cannot integer overflow.
    // On 64-bit, the "expanded" integer is 32-bit, and any encroachment above
    // 2^32 will fail allocation in allocateBuffer(). On 32-bit, there's not
    // enough address space to hold the old and new buffers. In addition, our
    // underlying allocator is supposed to always fail on > (2^31 - 1)
    // allocations.
    expandedCapacity += (expandedCapacity / 4) + 1;
  }
  reserveCapacity(std::max(
      newMinCapacity,
      std::max(static_cast<size_t>(kInitialVectorSize), expandedCapacity)));
}

template <typename T, size_t inlineCapacity, typename Allocator>
const T* Vector<T, inlineCapacity, Allocator>::expandCapacity(
    size_t newMinCapacity,
    const T* ptr) {
  if (ptr < begin() || ptr >= end()) {
    expandCapacity(newMinCapacity);
    return ptr;
  }
  size_t index = ptr - begin();
  expandCapacity(newMinCapacity);
  return begin() + index;
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U>
inline U* Vector<T, inlineCapacity, Allocator>::expandCapacity(
    size_t newMinCapacity,
    U* ptr) {
  expandCapacity(newMinCapacity);
  return ptr;
}

template <typename T, size_t inlineCapacity, typename Allocator>
inline void Vector<T, inlineCapacity, Allocator>::resize(size_t size) {
  if (size <= m_size)
    TypeOperations::destruct(begin() + size, end());
  else {
    if (size > capacity())
      expandCapacity(size);
    TypeOperations::initialize(end(), begin() + size);
  }

  m_size = size;
}

template <typename T, size_t inlineCapacity, typename Allocator>
void Vector<T, inlineCapacity, Allocator>::shrink(size_t size) {
  ASSERT(size <= m_size);
  TypeOperations::destruct(begin() + size, end());
  m_size = size;
}

template <typename T, size_t inlineCapacity, typename Allocator>
void Vector<T, inlineCapacity, Allocator>::grow(size_t size) {
  ASSERT(size >= m_size);
  if (size > capacity())
    expandCapacity(size);
  TypeOperations::initialize(end(), begin() + size);
  m_size = size;
}

template <typename T, size_t inlineCapacity, typename Allocator>
void Vector<T, inlineCapacity, Allocator>::reserveCapacity(size_t newCapacity) {
  if (UNLIKELY(newCapacity <= capacity()))
    return;
  T* oldBuffer = begin();
  T* oldEnd = end();
  Base::allocateBuffer(newCapacity);
  TypeOperations::move(oldBuffer, oldEnd, begin());
  Base::deallocateBuffer(oldBuffer);
}

template <typename T, size_t inlineCapacity, typename Allocator>
inline void Vector<T, inlineCapacity, Allocator>::reserveInitialCapacity(
    size_t initialCapacity) {
  ASSERT(!m_size);
  ASSERT(capacity() == inlineCapacity);
  if (initialCapacity > inlineCapacity)
    Base::allocateBuffer(initialCapacity);
}

template <typename T, size_t inlineCapacity, typename Allocator>
void Vector<T, inlineCapacity, Allocator>::shrinkCapacity(size_t newCapacity) {
  if (newCapacity >= capacity())
    return;

  if (newCapacity < size())
    shrink(newCapacity);

  T* oldBuffer = begin();
  if (newCapacity > 0) {
    // Optimization: if we're downsizing inside the same allocator bucket, we
    // can exit with no additional work.
    if (Base::allocationSize(capacity()) == Base::allocationSize(newCapacity))
      return;

    T* oldEnd = end();
    Base::allocateBuffer(newCapacity);
    if (begin() != oldBuffer)
      TypeOperations::move(oldBuffer, oldEnd, begin());
  } else {
    Base::resetBufferPointer();
  }

  Base::deallocateBuffer(oldBuffer);
}

// Templatizing these is better than just letting the conversion happen
// implicitly, because for instance it allows a PassRefPtr to be appended to a
// RefPtr vector without refcount thrash.

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U>
void Vector<T, inlineCapacity, Allocator>::append(const U* data,
                                                  size_t dataSize) {
  ASSERT(Allocator::isAllocationAllowed());
  size_t newSize = m_size + dataSize;
  if (newSize > capacity()) {
    data = expandCapacity(newSize, data);
    ASSERT(begin());
  }
  RELEASE_ASSERT(newSize >= m_size);
  T* dest = end();
  VectorCopier<VectorTraits<T>::canCopyWithMemcpy, T>::uninitializedCopy(
      data, &data[dataSize], dest);
  m_size = newSize;
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U>
ALWAYS_INLINE void Vector<T, inlineCapacity, Allocator>::append(const U& val) {
  ASSERT(Allocator::isAllocationAllowed());
  if (LIKELY(size() != capacity())) {
    new (NotNull, end()) T(val);
    ++m_size;
    return;
  }

  appendSlowCase(val);
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U>
NEVER_INLINE void Vector<T, inlineCapacity, Allocator>::appendSlowCase(
    const U& val) {
  ASSERT(size() == capacity());

  const U* ptr = &val;
  ptr = expandCapacity(size() + 1, ptr);
  ASSERT(begin());

  new (NotNull, end()) T(*ptr);
  ++m_size;
}

// This version of append saves a branch in the case where you know that the
// vector's capacity is large enough for the append to succeed.

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U>
ALWAYS_INLINE void Vector<T, inlineCapacity, Allocator>::uncheckedAppend(
    const U& val) {
  ASSERT(size() < capacity());
  const U* ptr = &val;
  new (NotNull, end()) T(*ptr);
  ++m_size;
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U, size_t otherCapacity, typename OtherAllocator>
inline void Vector<T, inlineCapacity, Allocator>::appendVector(
    const Vector<U, otherCapacity, OtherAllocator>& val) {
  append(val.begin(), val.size());
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U>
void Vector<T, inlineCapacity, Allocator>::insert(size_t position,
                                                  const U* data,
                                                  size_t dataSize) {
  ASSERT(Allocator::isAllocationAllowed());
  RELEASE_ASSERT(position <= size());
  size_t newSize = m_size + dataSize;
  if (newSize > capacity()) {
    data = expandCapacity(newSize, data);
    ASSERT(begin());
  }
  RELEASE_ASSERT(newSize >= m_size);
  T* spot = begin() + position;
  TypeOperations::moveOverlapping(spot, end(), spot + dataSize);
  VectorCopier<VectorTraits<T>::canCopyWithMemcpy, T>::uninitializedCopy(
      data, &data[dataSize], spot);
  m_size = newSize;
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U>
inline void Vector<T, inlineCapacity, Allocator>::insert(size_t position,
                                                         const U& val) {
  ASSERT(Allocator::isAllocationAllowed());
  RELEASE_ASSERT(position <= size());
  const U* data = &val;
  if (size() == capacity()) {
    data = expandCapacity(size() + 1, data);
    ASSERT(begin());
  }
  T* spot = begin() + position;
  TypeOperations::moveOverlapping(spot, end(), spot + 1);
  new (NotNull, spot) T(*data);
  ++m_size;
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U, size_t c, typename OtherAllocator>
inline void Vector<T, inlineCapacity, Allocator>::insert(
    size_t position,
    const Vector<U, c, OtherAllocator>& val) {
  insert(position, val.begin(), val.size());
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U>
void Vector<T, inlineCapacity, Allocator>::prepend(const U* data,
                                                   size_t dataSize) {
  insert(0, data, dataSize);
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U>
inline void Vector<T, inlineCapacity, Allocator>::prepend(const U& val) {
  insert(0, val);
}

template <typename T, size_t inlineCapacity, typename Allocator>
template <typename U, size_t c, typename V>
inline void Vector<T, inlineCapacity, Allocator>::prepend(
    const Vector<U, c, V>& val) {
  insert(0, val.begin(), val.size());
}

template <typename T, size_t inlineCapacity, typename Allocator>
inline void Vector<T, inlineCapacity, Allocator>::remove(size_t position) {
  RELEASE_ASSERT(position < size());
  T* spot = begin() + position;
  spot->~T();
  TypeOperations::moveOverlapping(spot + 1, end(), spot);
  --m_size;
}

template <typename T, size_t inlineCapacity, typename Allocator>
inline void Vector<T, inlineCapacity, Allocator>::remove(size_t position,
                                                         size_t length) {
  ASSERT_WITH_SECURITY_IMPLICATION(position <= size());
  RELEASE_ASSERT(position + length <= size());
  T* beginSpot = begin() + position;
  T* endSpot = beginSpot + length;
  TypeOperations::destruct(beginSpot, endSpot);
  TypeOperations::moveOverlapping(endSpot, end(), beginSpot);
  m_size -= length;
}

template <typename T, size_t inlineCapacity, typename Allocator>
inline void Vector<T, inlineCapacity, Allocator>::reverse() {
  for (size_t i = 0; i < m_size / 2; ++i)
    std::swap(at(i), at(m_size - 1 - i));
}

template <typename T, size_t inlineCapacity, typename Allocator>
void deleteAllValues(const Vector<T, inlineCapacity, Allocator>& collection) {
  typedef
      typename Vector<T, inlineCapacity, Allocator>::const_iterator iterator;
  iterator end = collection.end();
  for (iterator it = collection.begin(); it != end; ++it)
    delete *it;
}

template <typename T, size_t inlineCapacity, typename Allocator>
inline void swap(Vector<T, inlineCapacity, Allocator>& a,
                 Vector<T, inlineCapacity, Allocator>& b) {
  a.swap(b);
}

template <typename T,
          size_t inlineCapacityA,
          size_t inlineCapacityB,
          typename Allocator>
bool operator==(const Vector<T, inlineCapacityA, Allocator>& a,
                const Vector<T, inlineCapacityB, Allocator>& b) {
  if (a.size() != b.size())
    return false;

  return VectorTypeOperations<T>::compare(a.data(), b.data(), a.size());
}

template <typename T,
          size_t inlineCapacityA,
          size_t inlineCapacityB,
          typename Allocator>
inline bool operator!=(const Vector<T, inlineCapacityA, Allocator>& a,
                       const Vector<T, inlineCapacityB, Allocator>& b) {
  return !(a == b);
}

}  // namespace WTF

using WTF::Vector;

#endif  // SKY_ENGINE_WTF_VECTOR_H_
